The editor assumes that you are creating a level with the intention of publishing it to the Steam Workshop. Once you're done, click "OK" to return to the main editor window. You might want to click the "Get Notepad++" link if you plan to edit any XML by hand. The "Install Notepad++ plugins" button is a bit wonky, and the plugins aren't very useful for map editing, so I recommend that you skip that. I don't find this useful, so I just leave it blank. You can enter the path to your favorite texture or bitmap editor here. The settings dialog also has a line to input the path to your texture editor. So you can safely assume (for now) that any non-truck asset available to you is also available to everyone who downloads your map. After any major game updates or DLC releases, you can click "Install Game Media" again to pick up the changes.Įxcept for the new USA trucks, the assets for all DLC and expansions are available to modders. This will unpack and install all of the game assets into the Editor's application directory. Be sure to return to Steam and rate the guide if you love it (or hate it).Ĭ:\Program Files (x86)\Steam\SteamApps\common\Spintires MudRunnerThen click "Install Game Media". ![]() The PDF has somewhat improved formatting, but may be less up-to-date than the online version. On the Google Drive page, click the " " icon to download the PDF. 1.4 24 MB) of this guide for offline reading. If you have any corrections or additions that you’d like to see included, leave a comment at the bottom of the page or in the forum discussions on Steam or the publisher's website. And even where it is correct today, the game and editor may be updated tomorrow. It definitely has gaps where my knowledge is incomplete.
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