For example, there will not be detailed notes about how to walk on the world map or in dungeons - those are easily accessible and learned via VODs. An assumption is made that the reader can review a VOD and follow along, because almost all runs will generally follow the same path, with some minor deviations. These notes are designed relatively light-weight for descriptions on where and how to get around the world. This is a complex game where intermediate to advanced players truly have a lot of customization on how they handle problems, based on risk acceptance and sometimes simply preference. Although people who have been playing the game a long time may learn some things from reading these notes, most advanced players will either know most of what is in this document, or have varying opinions on some strategies and utilize different methods for overall RTA approach, including different routes altogether. The guide is written to spell out both what the speedrun route is doing and why the route is doing what it does. This guide is primarily geared towards beginner to intermediate players. This is an important section for new players to read & ingest, or to refer back to for certain game mechanics. This section covers a swath of general knowledge about this game and how the guide is written. The video linked is a YouTube reupload for ease of viewing and timestamp linking. The is a symbol for timestamp links to morisot's fastest time, who as of writing this guide has the fastest time in this game. Finally, there are helpful "equipment checks" for the reader to review what the current item & equipment loadout should be at a particular point in the game. Many of English translation names come from the Super Famicom fan translation version of this game, including enemy and item names. Further, there are tooltips to provide helpful translations for common terms that are usually referred to by their Japanese name, most notably spell names, but also including item names. There are some exploits, such as the in-battle defense reset bug, which are allowed.Įach section has a high level summary of what the route does, but by double clicking anywhere with a "+" icon, details are available regarding route strategy, and especially detailed information about encounters and bosses. There are not many glitches in this game, but there is an item duplication trick which is banned in this category. This is far and away the most popular category for this game, but there are a few others, including Hero-only, defeat Dark Zoma, and "complete Sugoruku domination" (which involves defeating Shinryuu and clearing all Sugoroku (Pachisi) boards). This guide covers the standard "nico rule" category, which is effectively "any% glitchless". However, the overall goal of most segments in speedruns is almost always aligned. As will be noted many times, DQIII is a game where many players have individual preferences, and deviations may occur. This guide attempts to describe to the reader what the speedrun route is doing, how the route achieves short term and long term goals, and most of the necessary details to understand what is and is not in the player's control. DQIII is a very complex speedgame with a rich history of strategies. This document is a comprehensive guide to speedrunning Dragon Quest III ("DQIII").
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